Friday, March 1, 2019

Lottery Party - Review of Monsters 101, Books Eight & Nine




06 May 2013
Monsters 101
Book Eight: “Little Boy King”
Book Nine: “Speak of the Devil”
Created, written and illustrated
by M. Rasheed


the three cents.
After the Earth-shaking drama of the last installment of Rasheed’s graphic novel series, he took a slight rebreather to pursue some side projects for others (notably contributing quite a bit to the Naive Project’s 100+ page, non-profit book to raise funds for the Brain Aneurism Foundation), but now the writer/artist par excellence is unleashing back-to-back chapters of the soon to wrap title. Every issue has been approximately 150 pages of all-new and highly original content, entirely written and illustrated and lettered and packaged and published by Rasheed all by his lonesome. When Book Ten hits later in the year, the genuinely epic Monsters 101 saga will be finished, clocking in at a 1500 page masterpiece in modern fantasy. What this Joe Kubert School alum has accomplished/is accomplishing is profound in every sense of the term.


Book Eight has the now-human again Pugroff, with the legendary Dragon’s Fang still in hand, trying to preserve his place atop the Nasheran throne, ruling over the dimension of monsters. While he has evolved tremendously from the schoolyard bully of the start of the series, he is still very much the lovable miscreant brute. Elsewise, Mort continues his quest for someone (or something) to play mentor in his magical studies, which involves trips to several very weird places across the fabric of existence. The events of Book Seven may well have been the “slug-festing across dimensions, war of the worlds and the kitchen sink” chapter, but the scale and scope of this series continues its forward march of ever-expansive storytelling. In Monsters 101 Rasheed not only creates a new fictional universe, but the fullest conceivable cosmology to go with it, showing precisely how Christian mythology and ancient Egyptian symbology and European folklore and Terence McKenna’s “neon trolls” and an almost Lovecraftian spin on space and time all actually fit together marvelously well, with even insinuations as to how current socio-economics is affected by such reality tunnels in general. And he does this through the eyes of a couple of preteen boys, coyly examining some truly lofty subject matters comparably like a spoonful of sugar to help the medicine go down. Much of the black and white artwork can be rather cute, yet he captures the absolutely alien “other-ness” of what lies beyond in mood so casually as to be frightening unto itself. The final twenty pages or so of this volume in particular contain a literary jaw-dropper on par with the most intelligently researched of comics from the early years of the Vertigo imprint at DC back when.


Book Nine has a return to Tcharen Koh, the dimension of devils, as Mort’s earlier rejection of the resident princess has apparently resulted in a family feud destroying a ten-million year old city. Later, Mort is recruited by a hermetic order called the African Architects, who inadvertently provide commentary on the entirely false and laughable theology of the Crowley/LaVey crowd. There is also a greatly fun sequence here involving elementals where Rasheed gets to flex his artistic muscles, and like the rest of the book one can flip through and presume by the brushy, animated art style that the content is for younger readers. It really is not, at least none below the more precociously bright mid-teen comic book enthusiasts. But as appealing as the art is, I really think maybe too much of the story may completely go over the heads of even adult audiences, as a lot of the story is very suggestive of intrinsic theological study. His forms have become increasingly more defined though, with his already keen visual storytelling sense showing even more detail in its imagination. Mort is such a neat character especially, believably wise beyond his years and having some very thought-provoking lines of dialogue, but his being one of the few actual humans in the story really serves as a visual anchor for the more fantastic bits, like a measuring post to give perspective to the strangeness and surreality of the narrative, fun as they all nonetheless are. Someone such as Neil Gaiman may readily romanticize a Western take on older mythology, but Rasheed scientifically finds the bridging points between mythology and theology, while being every bit as entertaining in the presentation. But the plotting is so much fun, with clandestine magic-users and superheroes and angels and demons and faerie and…omni-dimensional entities all crossing adventuresome paths. This is really rich fare, so astonishingly full of depth and intrigue, but still surprisingly light-hearted and entirely readable. These installments, and the series they belong too, are high on the list of the most original comics material I have EVER encountered. Rasheed is just such a phenomenally gifted and talented artist and teller of incredibly interesting tales.


For additional details, check out his website linked above, as well as his personal blog. Right now, he has been nominated in three separate categories in the Glyph Comics Awards (story of the year, best writer, and best character). As a longtime fan and friend of the hard-working Rasheed, I am personally thrilled for his success. His skill and passion are thoroughly inspiring.

Buy Monsters 101, Book Eight NOW!

Buy Monsters 101, Book Nine NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Seven


10 May 2012
Monsters 101, Book Seven
"Eye in the Sky" 
Created, written and illustrated
by M. Rasheed


the three cents: 
In this latest volume of Muhammad’s MASSIVE graphic novel series (with each issue clocking in at over 150 pages), we have several plot threads culminating into my personal favorite overall issue to date. And I really dig this series. But bully turned monster turned hero turned king of the monsters Pugroff has been slowly possessed by something from Beyond, something very comparable to a Lovecraftian Elder God. And with this book the possession is in full swing, as the young monster is now under the full control of Irylor, a First King and the Cosmic Guardian of the Fourteenth Nexus, who wants to take over the Seventeenth Nexus…Earth. As Irylor (via Pugroff) proceeds to destroy the city, battling the police, the army, and an assortment of superheroes and villains, Mort finally meets one of the Golden Order of the Encircled Serpent, with the two teaming with Earth’s mightiest hero the Seventh Unicorn, to battle the other dimensional nightmare in his own realm. As much action as there is in these pages, the amount of plot developments twisting and turning is astounding. The exposition dialogue between Mort and the lady wizard especially is an essay on metaphysical evolution unto itself. There are a number of new characters introduced, along with familiar faces returning, and still we are given flashbacks to legends of old that only flesh out the world of Monsters 101 with startling insinuations. This is just irresistibly phenomenal storytelling, through and through. The art is crisp and clean, and very fun to follow. Even with the warranted appearance from super-powered beings, no stereotypes are paid due, and the pages set in the other realm are as horrific as the story entails. There are even some touches of CGI added into the otherwise black and white artwork, giving even further accentuation to the abnormal elements of the tale. Ending on a couple of powerful twists, Book Seven is a jam-packed page turner. Special attention given to the role of spirituality in the world of Monsters 101 is an added bonus, and as well a further reminder that this is really one smart read. Mort’s quest for magical power is as compellingly original and well-conceived as is the strange life being lived by Pugroff. How this series will end, at this point, is very hard to discern, and I like that. I like to be caught up in something so wonderfully unpredictable, branching off into so many fictional territories so competently well. This is such a unique and imaginative series…I honestly wish more folks would take the chance and get sucked in as profoundly as have I and my picky tastes. It has been a truly great journey thus far, and one I do not care to see end.

Buy Monsters 101, Book Seven NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Six


17 April 2012
Monsters 101, Book Six 
"Pieces of the Puzzle" 
Created, written and illustrated
by M. Rasheed


the three cents: 
In this latest issue of the Monsters 101 graphic novel series, we have several new plot threads building all at once, from the introduction of a dangerous new human turned way-more-than-human villain to a humorously morbid side story that would greatly appeal to fans of the Goon comics from Eric Powell, to Mort coming closer in his quest to find the Golden Order of the Encircled Serpent. Pugroff is king of the monsters, officially, and Mort is advancing startlingly well on his mystical journey. Rasheed's plot structuring changes here though, I think, with the individual sub-chapters becoming less clearly continuous in execution, though obviously still relating from one to the next. These feel more like collected stories than did previous issues, as opposed to mammoth-sized ones, and this actually works well for expanding more individualistic character developments, as each chapter can stray more liberally. There was an especially great segment in the middle full of Ditko-styled sorcerous action, and dark plot thread unravelings straight out of Lovecraft. This includes some pretty incriminating insinuations for the future of Pugroff. The book ends on an almost abrupt point, following something quite dramatic that had been building among certain characters since day one. There will likely be intense ramifications from this, intense ramifications from much of what transpires in this issue. The art is mayhaps the darkest yet, as gruesome fighting between subhuman creatures is sure to demand. Rasheed proves himself time and again in his ability to draw any setting that the truly imaginative story calls for, from urban and small town city streets to alien landscapes to monsters right out of your own childhood nightmares to crazy super-powered folks to little kids eating candy bars to normal adults having very racially-charged arguments. Expanding on that, I am beginning to wonder if a subversive meme to this series is to entail that all creatures great and small, all are monsters in their own way. Another damn better than good issue, and with number seven nearing release, I am honestly saddened that the series will conclude later this year with number ten. Anyone following Monsters 101 would be. At approximately 150 pages per ish, this is a ton of story, and it's an original and compelling story at that, loaded with realistic character growth and scary, scary monsters. Go to Rasheed's blog or website for information on how to stock yourself on a comic that is worth light-years more than Diamond Steve Geppi's value system.

Buy Monsters 101, Book Six NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Five


17 April 2012
Monsters 101, Book Five 
"Monsters and Monarchy"
Created, written and illustrated
by M. Rasheed


the three cents: 
Big-time revelations in this issue, starting with Mort and Pugroff's old principal in the first chapter. With bully turned monster turned hero Pugroff now in possession of something everybody else seems to desperately want for themselves, fellow monsters Maescus, Lodeth, Porgram, Benkom and Heddark have all joined up with our young heroes. Which is good, as the dark dragon Azoratain resurrects Pugroff's old hall monitor nemesis Cliff for a rough powerplay. And then the tenth level monster king Ulam lines himself up to take on Pugroff once and for all...with the victor getting the throne to the realm of monsters. Monsters 101 is to be a ten book series mind you, with each ish roughly 150 pages. Reading this marks the halfway point. The ground covered thus far has been a fun ride, and Rasheed's ability to tie every single aspect together continuously is part of the fun. He forgets nothing. One small complaint with the story here though, is that as soon as Ulam and Pugroff agree to battle, Mort disappears to go play shaman. I suppose focusing on advancing his own interests is realistic for most people, especially where regards the selfishness of youth in general; but Pugroff had just saved Mort's life from Ulam. Sure their friendship has been a rocky road, but neither one really has anyone else to share all of the craziness they have been experiencing. Another possibility is Mort's desire to increase his effectiveness, as in fights thus far he's proven to be as useful as, well, a kid. But it really didn't come off that way. The art gets better and better, incorporating very illustrative approaches to the scenes, even in the many violent bits. Such fantastical beings are shown to exhibit their abilities quite well, without it ever coming off as too cartoony. While the covers are brightly colored, the interiors continue to be black and white, which I think actually adds a little more depth to the more surreal aspects in many of the images and setups. Actually, the covers may be false advertising, as the contents tend to address subject matters far, far darker. Pugroff turning bully-killer is classic, for those who've read along in the series. He really has evolved about face. And it does kinda make sense that a badass bully would become an extra special monster of monsters. And the monster part is never downplayed. Pugroff killed back when he was still human, young as he is- something that is acknowledged finally with this issue's story. Compelling narrative and human characters- even the monsters- make for damn good funny book, especially when you throw in well-enlivened humor and shades of spirituality. Anybody not reading Monsters 101 is completely missing out on something truly special.

Buy Monsters 101, Book Five NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Four


17 April 2012
Monsters 101, Book Four 
"Late Enrollment" 
Created, written and illustrated
by M. Rasheed


the three cents: 
After playing out assorted dramas on the devil world, our heroes Pugroff and Mort return home, finally. Though only having been gone for a few weeks, they find that time flows differently in different realms, so that a full year has passed on Earth. And boy, was Mort's Grandma worried! But the adventure keeps rolling and the plots keep thickening, as the monster trio Maescus, Lodeth, and Porgram are themselves on a vengeance quest for Maescus to empower the fabled Dragon's Fang, ax of the faerie, in order to take over Nashera realm of monsters with an iron claw. Along the way we learn of Dragon's Fang's original owner, the legendary Shargayt the Seawolf, hero of olde. Lots of great story developments here, and honestly...just when I think Rasheed has gone off too far on a side track he expertly brings back past threads, keeping everything wonderfully congruent yet expansive. Absolutely thoughtful world building. Benkom the lone magick-using monster is still around, and I foresee him being cast as neither good or bad per se, just a selfish creep with several tricks up his sleeves. Azoratain the dragon is up to twisting events to his betterment, which suggests the heroes will soon face a darker level of evil than anything they've yet encountered. Ulam, the king of Nashera is another new character introduced and has a fantastically gruesome design. And we have the introduction of Heddark, a monster with similar structuring as Pugroff who elects to betray his people for a newfound pseudo paternal role. So many cool and imaginative characters, fighting through a story that has the friendship of Pugroff and Mort still stumbling as they try to find their direction in the new doorways of magic and adventure and scary things being opened up to them left and right. Story highpoint (for me) was Pugroff being in the monster realm all of ten minutes before initiating a barroom brawl. The art is even smoother and more refined, more sure of itself. Rasheed here also begins utilizing a more dynamic inking style, with bold borders more easily representing the differences in size scale of the many crazy creatures in Monsters 101. He is still using 70s Marvel for inspiration for the many fight sequences, in an incredibly fun way. Very inventive settings and monsters, as always. This still is not a book for younger readers, as for example there are an awful lot of corpses of small children in this issue (the snack of choice for monsters as they peek in our windows late in the evenings to watch television over our shoulders...). The main characters are merely preteens, of course, young and inexperienced in the ways of the real world, let alone the fantastical stuff Rasheed insists on putting them through. As such, they realistically act and react as boys should or would- something that shows extra obvious care on the part of the storyteller. I love small press, especially the small press that really freaking deserves larger markets. Monsters 101 is a complete package. Stunningly original.

Buy Monsters 101, Book Four NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Three


10 April 2012
Monsters 101, Book Three 
"Devil Take the Hindmost" 
Created, written and illustrated
by M. Rasheed


the three cents: 
The third chapter in the Monsters 101 series of graphic novels continues the otherworld adventures of Pugroff and Mort, with Mort taking the lead role as his thirst for magical powers lands the two deep in the heart of devil country. While Mort's one-track obsession may be endangering their well-being, the boy magician and the boy monster together prove themselves ready for just about anything. Pulled into the inner circle of the devil royalty through valorous deeds, Mort and Pugroff meet new friends and enemies as the ongoing exhibition of monsters (and what the term may ultimately imply...) continues through incredible pages of imagination and clarity of vision. Rasheed is really impressing the heck out of me with his series. Along with keeping his main characters, regardless of physically and emotionally monstrous changes, portrayed as preteen children still, his storytelling can encompass everything from quite humorous bantering back and forth between Mort and Pugroff on up to establishing a massive new cosmology that mixes the Greek poet Hesiod with Milton and Gaiman. Granted, each issue of this is roughly 150 pages or so, but he has already built foundations for a universe here, along with enjoyably realistic heroes and villains. While Pugroff is still an oversized bully turned nightmarish brute, Mort as well is showing himself to be something not quite normal or necessarily hero or villain. A curious pair. If anything, one can surmise by this point in the narrative that indeed all heroes and villains are still monsters to somebody or other. Like Oscar Wilde once said, "Every saint has a past and every sinner has a future." The good guys and the bad guys are all subjective terms, as anybody can turn on a dime, and any hero can have a hero of their own to look up to and any villain can have a villain of their own to be scared to daisies of. I was actually wondering if certain suggestions in the story were going to be left unacknowledged, until the awesome (and tragic) Pherlyren stepped in and laid down the law while pointing the direction the overall story will take. Real neat developments, with the coming quest for Shemesu Heru, the Followers of Second Sight. The art is very nice and portrays some genuinely psychedelic subject matters later on as Mort experiences the altered states and altered dimensions of the path for magical awareness. Very mature stuff, and very engaging representations of things straight out of dream. Lots of forethought is clearly going in to the design and moods of his characters, his settings and his panel-flow. I grew up reading a lot of comics with Milgrom and Sinnott in the credits boxes, and I think Rasheed may have too- in a very, very good way! This is an excellent segment from an excellent line of books. The line about the Black Panthers particularly cracked me up. This story of young monsters infers things that you just don't read of everyday, and for that Rasheed is doing a royally bang up job.

Buy Monsters 101, Book Three NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book Two


09 April 2012
Monsters 101, Book Two
"Heroes and Devils" 
Created, written and illustrated
by M. Rasheed


the three cents: 
Having gone "From Bully to Monster" in Book One of this graphic novel series, the young Willy Pugg has now fully transformed into monstrous Pugroff, and with a debt owed to a dead friend he's finding himself walking the straight and narrow. Or trying to anyways, as old habits die hard. With fellow classmate and brainiac prodigy Mort willing to help Pugroff find a way to continue some kind of life, the two are soon pulled into some of that crazy old misadventure stuff that makes Monsters 101 an especially fun premise. Rasheed's pacing has evolved quite well since the last issue, with the story opening up some day after the previous events and the narrative pulled back to show the whole town of Simline trying to cope with whatever that disaster was that led to the violent deaths of so many local children. Mort stealing food for his new friend is a great symbol of their bonding. Throw in Britain's favorite superhero, the Red Shield, hot on the case of a missing heir and the plot thickens. Rasheed's spin on super-heroism is fun here, as the Red Shield's background is shown enough to reveal that heroes are rarely the pinnacles of respectable excellence we hold them up to be. This plays along intuitively with Pugroff's attempts at reformation incredibly well. Of course without the presence of any other monsters, the British hero and the Simline police department all seem to presume that Pugroff is the one responsible for the missing and dead children, thereby leading through pages of fisticuffs and sound effects. Eventually, the two real heroes have no other choice but to flee, hiding out in another dimension. From here on the story goes deep into fantasy territory, with many smart, interesting observations along the way. Take for example, this line spoken by Kyslo the Devil (not demon!)..."I'd always heard that humans were made of clay! That's why they make the best shape-shifters!" Rasheed is putting some thought into his characters and settings, even if his visual presentation continues to sell a softer message. This, I still believe, is a decision on his part to show how the lives of children can be so much more complicated than they may at first appear. His style is more pronounced here as well, with stances from the slugfests calling forth some of the wackier Jack Kirby and John Buscema action sequences of the 1970s. Many more characters are introduced, and the world is expanded upon tremendously so. I like this comic because its imagination really gives it a distinct uniqueness, with very little homogeneity ever called to mind. Too many comic books (or stories from any medium, truthfully) one can delve through and easily pick up the homages, the inspirations, the swipes. Not Monsters 101. Rasheed is taking his characters somewhere else entirely.

Buy Monsters 101, Book Two NOW!

~Richard Caldwell


See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party - Review of Monsters 101, Book One



03 April 2012
Monsters 101, Book One
"From Bully to Monster" 
Created, written and illustrated
by M. Rasheed


the three cents: 
This debut of a ten-part graphic novel series opens the story of Willy Pugg, the biggest and baddest bully at Tanglewood Middle School. Every stereotype the concept of "bully" calls to mind Pugg is indeed guilty of, and worse. From beating up his fellow students to freely disrespecting his elders, Pugg is seen by all as a little monster...until he encounters the real deal. Rasheed's story here goes from Pugg the young rapscallion to a transformation that might make even Franz Kafka blush a little. Rasheed tells a very easy to follow tale, with a breezy narrative that shows you who Pugg really is through his interactions with a number of very different characters, contrasting personalities and all. The basic premise is also very smartly considered, with a nice effort at character development which I can only presume increases thusly as the rest of the series unfolds. This is absolutely a fun read, with more than enough originality to maintain the interest of anyone who gives it a chance. It should be noted though, that Rasheed's story and art in combination are a bit sneaky. While the art has a nice black and white illustrative style, maybe more than a little on the cartoony side, the story itself is at times every bit as dark as the great (and innuendo-entrenched) Where The Wild Things Are- a book that may well have inspired Rasheed to some small degree. As with many bullies in the real world, there are generally reasons why they act out the way they do, and Pugg is certainly no different in that respect. Pugg is quite dumb and inconsiderate and an overgrown thug, sure; but he is an interesting character nonetheless. The art is comfortable and growingly confident. The monsters shown are very imaginative. And, there really are stretches where the brushy style fools you into thinking the tale you're reading is more innocent than it is, but then some poor kid is ripped in two by something big and scary and drooling and hungry. Like a one-two punch that keeps you turning the pages. Obviously this isn't the artist trying to pervert the minds of impressionable youth, as younger readers really shouldn't be reading this to begin with. I think it's more in keeping with the idea that, as with any interpersonal relationship, the lives of children can be much more complicated than they may at first seem. Additionally, as of this review I understand he is hard at work on Book Seven. Along the way Rasheed has stayed busy with a number of projects, from commercial art to several web-comics to even authoring some "proper" non-comic books. But, Monsters 101 is what he keeps coming back to. If a work can so entrance its creator, then I like to think that such passion shows through in the final product. While this may not be for everyone, this is a very intriguing setup that I personally wouldn't mind exploring more. Very fun stuff.

Buy Monsters 101, Book One NOW!

~Richard Caldwell



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

Lottery Party Interviews: M. Rasheed (2012)


M. Rasheed is a VASTLY imaginative writer, artist, and self-publisher of comix and books. Having just released Book Seven of his TEN volume Monsters 101 graphic novel series, how he found the time to be interviewed by the LP must surely prove he’s in the company of higher powers. At once both super nice and hyper intelligent, his created works should really appeal to just about anyone… of the terrestrial realm…


Richard Caldwell: What was the very first thing you remember drawing? Do you still have it?

M. Rasheed: The very first thing I remember drawing as a kid was a crayon pic of the Muppets Ernie and Bert. There’s no way I would still have that. Actually I also remember having a water pistol fight with my younger brother an hour or so later that we ended up getting the strap for, so the chances it would have survived THAT would’ve been pretty slim anyway.

Richard Caldwell: When did you begin to develop a fondness for sequential art? What stories, or creators, sold you?

M. Rasheed: I’ve always been a fan of superheroes, and although I very, VERY rarely ever got my hands on a real comic book, I knew that’s where those stories originated. But all of my early superhero experiences came from watching television. My folks weren’t about to spend any regular money on comics even if they knew where to get them. I started developing a personal stake in sequential art when I first started making comics myself at around the age of seven. I remember being so impressed by a glowing moon-themed villain from a Saturday morning cartoon featuring Batman, that I wanted to see more of him… so I continued his adventures myself. That hooked me and had me making comics continuously until I went to college.

When I was about sixteen years old, a cousin of ours moved out of one of my folk’s properties and their son left his entire collection of Marvel comics behind. My parents unceremoniously handed them to my brother and me, and we immediately absolutely GORGED ourselves on Frank Miller’s DD run, the Dark Phoenix saga, etc. and that time period was one of my all time favorite memories. I can’t help but think that experience shaped my creativity in some way or another… not just the content of the stories but that kind of Christmas Morning x 1,000,000/you-just-won-the-lottery experience around it.

Richard Caldwell: I always thought it was curious how Batman has served as a sort of entry point for so many comic book readers. Of course he’s one of the more iconic characters, but seeing as how your own work plays around with archetypes, even redefining them, why do you think archetypes are what they are and hold such appeal as they do?

M. Rasheed: Because of their importance as symbols. Especially in this day and age and using this kind of language, where people are trained to look for a “thought package” that encompasses and describes several concepts bundled into one. The archetype is appealing because it’s easy to use for one, and because it’s highly effective as a communication tool second.

Richard Caldwell: As college-age has generally been the largest demographic of comic fans, what were your own college years like? Was it a particularly creative time for you? And I understand you were a part of the Kubert School. Was it a comic nerd’s paradise?

M. Rasheed: My college years were split into two parts: My time at the College of Creative Studies in Detroit where I got my BFA in Illustration, and my time at the Joe Kubert School of Cartoon & Graphic Art, Inc. in Dover, New Jersey.

M. Rasheed: My CCS years were spent trying to force myself to find a cartoony style that I could use as my particular illustrative technique, despite some teachers actually hating cartoons. I didn’t let stuff like that get me down like some other friends admitted over the years. I came out of that experience with the entrepreneurial spirit pretty much gone, and I spent a lot of time after that trying to work for someone, having completely abandoned the comics I drew growing up. I really consider that a negative.

My Kubert School time was much better and felt a lot more like home. It was certainly easier to ignore the negatives that my fellow classmates complained about, but what it ended up doing was making me want to hurry up and cut the school loose and try to make it on my own (probably because I was really tired of the school lifestyle by then and wanted to start making some money drawing). It was very creative, with the seeds for my Golden Order of the Encircled Serpent magic group from my Monsters 101 comic having germinated at that time. It was a “comic nerd’s paradise” only if said nerd was very prolific, thick-skinned, and could keep up with the workload.

Richard Caldwell: I know I’m not alone insofar as the Kubert School holding a special interest, considering its origins and alumni especially. Was it awkward having “celebrity” faculty? And was the atmosphere too competitive for the students to really bond, or was there actual networking being forged there?

M. Rasheed: I’m sure it was awkward for a lot of people depending on their personal “starstruck” levels. I do remember a lot of the guys absolutely GUSHING over the fact that the Kubert brothers’ studio/office was down stairs in the art store. I was personally intimidated by a Disney artist who was on hiatus from his block buster film work who happened to be one of my animation teachers. The very concept of that blew me away as well as the demonstrations of his powers (I still consider those Disney guys some of the best artists in the world notwithstanding the cookie-cutter ‘studio look’ of their output).

It wasn’t too competitive for friendships to knit together, no. The competitiveness of the experience was primarily internal; we weren’t competing with each other so much but what our own capabilities were… the way USMC boot camp is. As a Marine-in-training, I wasn’t competing with my fellow recruits, I was competing with the old me who was full of doubt. One of my very best friends today was one of my Kubert School classmates, in fact my facebook friend list is full of schoolmates from that era and we chat all the time. One of them even helped me figure out some stuff on my website I was bumping my head on. So I’d say Kubert School networking is just fine.

Richard Caldwell: You mentioned losing some of your “entrepreneurial spirit” through college. But I know in the years since you’ve put out comics and books, webstrips, and even branched into caricatures and commercial art. What initially inspired you to pick up the pieces again?

M. Rasheed: Oh, it was a combination of a few things. When I got out of college I was dissatisfied with the quality of my work… it FELT “art schoolish.” I envied the polished, confident look of the professionals I admired, and knew that they got that way from consistently cranking out a professional level of output. In order to make my work more attractive to both myself and the clients I was trying to attract at the time, I decided to create a couple of comic book properties that I would work on in a full-time schedule… forcing myself to put out regular pages consistently the way I figured the pros did… so that my style would develop that polished look that I saw in my mind all the quicker.

Along the way, one of the properties grew stale on me and I ended up abandoning it, while the other became my masterwork Monsters 101. As it developed I became more and more possessive of it, and my boyhood entrepreneurial spirit began to resurface. Slowly at first, but increasing as I started noticing the testimonials of successful self-publishers I admired (like Jeff Smith of Bone fame, and Richard Sala of Evil Eye), but the biggest kicker that tipped me over was my marriage. That was intense for me, it being my secret worst nightmare that I would have to abandon cartooning altogether in order to discover more immediately stable but less fulfilling means of supporting a new family, like so many older gentlemen I had met during my college years confessed to me after they saw me draw. At the time it seemed like there was one every week, “Hey, young blood! You draw pretty good there. I used to draw just like that, but had to give it up when I got married.” At the time I vowed that that wouldn’t happen to me, but when I got married those guy’s regretful and weary voices haunted me… coinciding with the birth of Print On Demand tech, the creation of my first web site, and my discovery of social networking. The feel that the stars were somehow lining up just for me wasn’t lost on me at all, and I decided to jump in feet first and see where the journey would take me.

And at that point, the real M. Rasheed was back! :)

Richard Caldwell: When exactly did Pugg and Mort first take shape in your mind? And was the plan always so ambitious, for a finite series of ten graphic novels?

M. Rasheed: The concept for Monsters 101 first formed as part of a group of five newspaper comic strip ideas I was sending out to the syndicates in the late ’90s. In that form, the story was very narrow and confined to having Pugg being stuck in bully mode unsuccessfully trying to talk people into coming to the cave, along with his dialogs with the three monsters. The way Pugg was depicted in the beginning chapters of Book One was how he popped up in my mind when I first sketched him. Mort on the other hand went through a dramatic transformation. He started out as homage to the way I drew when I was a child, on top of a stereotypical nerd template. His only one-dimensional function was to creatively, albeit unsuccessfully, attempt to talk Pugg out of beating him up every time they ran into each other, with a semi-Sarge/Beetle Bailey relationship. The whole ‘boy sorcerer’ shtick came up only in the comic book version.

Once I decided to reformat it into a comic book, I had no plans to make it a finite series; I was just going to keep going, and going until I either died or ran out of ideas, probably because I was already prepared to be in that mindset if a syndicate picked it up in its original strip version. I only decided to make it a finite story within the last three years or so, after a personal tragedy resulted in the loss of all my notes/sketchbooks for the series. Making it a finite series of storylines and wrapping up the tale was basically a desperate effort at saving the story while the notes were still relatively fresh in my memory. Book Seven represents the official moment when the story is more advanced than where my old notes left off. I feel very good about that successful rescue.

Richard Caldwell: What strikes me about Monsters 101 is just how vast a story it is that you’re building. This is more than middle school antics or Saturday morning cartoon fare, you really have a very rich and new cosmology being revealed. No offense, but I want to be the first to say that you’re the black Neil Gaiman. Except, whereas his comic work can be quite addictive unto itself, it is still an ethos that depends on certain “doorways”, certain techniques and views. Monsters 101, from what I’ve seen thus far, would be much harder to spoof or parody. You lack his pretension, which I think could potentially draw even more new readers. How much research have you undertaken for your series? Or were these omniverse-building ideas flavored with pseudo spirituality always the sort you just liked reading about anyhow?

M. Rasheed: It’s funny that you mentioned Gaiman… his Sandman story is what made me want to grow up as a writer. When I was a kid I liked the action and the dialog, the most fun parts of writing to me, the equivalent of shading in drawing. I didn’t want to be troubled with doing an outline in either writing or drawing, approaching both with a non-planned, from-the-hip style. As far as my drawing was concerned, I eventually saw a demonstration by a Disney artist, and saw just how much I was shortchanging myself by not doing a light sketch first to build up the drawing. The Sandman did the same thing to me on the writing end, it being so tightly plotted, showing shades of things to come in the earliest parts, having prophecies become fulfilled and stuff like that, impressed me immensely, and I knew I wouldn’t be able to pull off something like that without doing a rough outline of an extended story first. Monsters 101 was my opportunity to try doing that myself and I’m hooked now. I’m not going back. THAT aspect of my childhood creative life I will leave back there gladly.

I am very interested in multiverse-building tales, being a Jack Vance fan, a Stephen King fan and an old school Marvel Comics fan. I’m also a big Graham Hancock fan (as well as a fan of many of the scholars in his peer group and bibliographies), and that influence is responsible for a lot of directions that my story has gone in, in addition to the influences of my background as a practitioner of one of the Abrahamic Religions (Al-Islam). A lot of stuff I’ve researched of course I do have to tweak or even invent some things in order to make some of those metaphysical concepts do what I need them to do in my fantasy world, but for the most part they function as is from the way I found them in the research, with a minimum of alterations from me. The bottom line is that I’m committed to making a story that I myself would’ve loved, and full of concepts that have always filled me with awe.

Richard Caldwell: So what is the technical process behind Monsters 101- you’ve mentioned plotting and breakdowns, but are you using brushes, or are you a total techie?

M. Rasheed: Well, on the writing side, I started off by determining what I wanted to accomplish by the end of each 6 chapter story line. The next step is, using just a sentence or two, describe what I want to happen in each chapter. And then, one chapter at a time, I would number a sketchbook page from one to twenty-two, and block off sections determining what I would want to happen exactly throughout that chapter. The final step in the writing stage is to create a detailed thumbnail sketch in which I both write the dialog and layout the panels/pages.

My drawing method is to rule out my boarder/panel lines using an HB mechanical pencil, very lightly rough in the drawings and lettering, go back and rule in my guidelines with the Ames Lettering Guide. Then I ink the lettering and panels, then go back and ink the line art in detail using a #103 crow quill dip pen and Higgin’s Black Magic ink. Then I go back and spot blacks/shadows with a #6 Windsor & Newton watercolor brush. As of Book Seven I stopped filling in large areas with ink, and instead just fill them during the later pagination step in Photoshop.

Once the pages dry, the clean-up step begins, and I erase the light pencil marks with a white vinyl eraser, then scan the pages into the computer to clean them up, fix any inking mistakes, and assemble them into my page file templates with page numbers (pagination). And that’s pretty much it.

Richard Caldwell: I’ve done a bit of cutting boards, filling in blacks, and erasing pencil marks, and I think it feels more like you’re really making something, rather than just hitting buttons. I am saddened by the thought that in mainstream comics, all lettering and most coloring is strictly done digitally. I think we lost something very human there, in the randomness of imperfection. But in terms of progress, you work incredibly fast, right? How soon can we expect an animated Monsters 101? Your youtube gallery is full of interesting shorts. Is animation an experiment for you, or something you’d like to pursue more?

M. Rasheed: To echo off of a thought Bill Watterson expressed once, the low tech aspect of cartooning is INCREDIBLY appealing to me. With just me, my paper, my pen/brush & ink, and my imagination, I can create whatever the heck I want. That’s friggin’ awesome. Now, the problem with it is that once you’re finished world-building, you have to prepare the artwork for the printing process, which during my pre-computer revolution college days, was the biggest pain in the ass ever to me. “Now you have to make a camera stat thing on acetate and do this and that and what for” and it was totally like, “Hey! Where’d the fun go? Come back, fun!!”

Today all I have to do is scan in the drawing, push a button, push another button, save it, upload it, PUBLISHED!! Welcome to the Jetsons, ladies and gentlemen. As far as I’m concerned that is the absolutely perfect example (along with a heart transplant, I guess) of 21st century high technology performing the way it’s supposed to. I don’t mind the fact that I don’t have my gravity defying jet pack and moon boots in the 2000s. My scanner + Photoshop + high-speed Internet are a more than satisfying substitute.

Now as far as the lettering aspect of it, it’s not like the tech is forcing people to computer letter. It’s not. As you see, I still hand letter as of a few weeks ago as I was finishing up the art chores on Book Seven. This is an example of other cartoonists feeling the same way about the lettering thing that I feel about pre-press. We had a lettering class at the Kubert School, taught by Hy Eisman, and I know for a fact that the lettering part of our chores was by no means universally loved. I remember the who’s who of legendary newspaper comic strip cartoonists feeling the same way about their annoyance regarding the lettering chores in the sadly gone CARTOONIST PROfiles magazine. The cool thing about this modern tech for us is that it gives you the option to hold on to the old school aspects as you would like, or fully embrace the new tech trends if you would like. That’s a great blessing to me and a big part of the proof that this is a wonderful time to be a cartoonist. Especially for ME as a Black American Muslim. I would argue that this is the very BEST time to be.

I am interested in filling up my YouTube channel with original animated shorts done in the simplified animatrix style of those Marvel Comics cartoons from the 1960s. The Monsters 101 teaser trailer that I made was a dry run to see if it would be possible, made just a few weeks after I attended a couple of Adobe Flash classes at the local community college. In fact, the clips that are on my channel were made in a white-hot flurry of excitement as I discovered to my delight just how easy Flash turned out to be. I had to pause, take a breather, and get back to my publishing before I got ridiculously sidetracked off of my publishing schedule. But trust that I have every intention of getting back to my animation projects as soon as possible… probably by the end of 2013, God willing.

Richard Caldwell: Without trying to pull any Monsters 101 spoilers from you, what beyond that epic, creatively, are you the most proud of? And of the flipside- is there anything creative that you today are embarrassed by, or was Larry Marder right, in everything being a process?

M. Rasheed: Creatively, I am most proud of the extended Monsters 101 universe, it being the heart and soul of all of my peak focus and drive for the last 12 years or so. After that it would be both my animation efforts, and my website created of course to showcase M101. But at the moment I am most proud and excited about my recent plans and work building my publishing company and my title backlist… so exciting that it even induced a mild anxiety attack recently. Non-creator owned projects don’t create much of a blip on my creative radar, tending to be just something to get to the other side of, and somewhat of a necessary evil. My ultimate goal is to have my life set up the way Stephen King describes his: to have the peak projection hours of the day set aside for his creative work, say from about 5am to 11am, and spend the rest of the day enjoying the company of his family and friends. Because of that current mindset (‘right’ or not, ‘fair’ or not) my focus has rarely strayed beyond Monsters 101 in the last few years, causing every other creative endeavor in my life to become pretty much a needling irritation to just get out of the way as soon as possible. Perhaps in the not too distant future I’ll be able to reflect on that question again and be able to say, “Yeah, XYZ project was also very creatively fulfilling, Richard!” But right now I pretty much have on horse-blinders.

And I was never embarrassed about old artwork. In fact, for years I still carried around my childhood comics until the tragedy a few years ago where all my accumulated original art was lost, and would show it to people freely. I agree with Mr. Marder that being an artist is a process, and there is certainly no shame in looking back and seeing the creative humps, bumps and hurdles overcome over the course of a developing career.

Richard Caldwell: As you seem to be nearing the finish line in completing the ten volume, roughly 1500(!) page Monsters 101 graphic novel series towards year’s end, will you be giving yourself any kind of break before jumping into whatever your next comic book project will be? And would you care to share any hints as to what that project might be? Pleeeaaasse?

M. Rasheed: One of the business highlights of my year has been the North Carolina State Fair, where I’ve been a permanent vendor since 2006, drawing cartoon portraits of fair patrons in my comic book style. It tends to be pretty intense, with me chained to my easel from 9am to 10pm for ten straight days around mid-October. I was actually attempting to finish Monsters 101 before that show began, so that I would be able to take a MUCH needed breather from all things art related for the rest of 2012. Those are my semi-chiseled in stone immediate plans.

In 2013 is where I’d planned to complete the second half of my masterwork… a one-shot, full-color graphic novel featuring a powerful group of super magicians that Mort met in Monsters 101, Book Seven: “Eye in the Sky.” This book is called WILD HUNT: The Aspects of Death, and showcases all the expanded notes that developed naturally from the white-hot creative download of transforming Monsters 101 from the narrow and very limited newspaper comic strip stage it was initially birthed as, into the multiverse of the graphic novel Dexad of its ultimate form. Even though my beloved M101 protagonists Pugroff and Mort certainly encountered some crazy stuff during their journey, there was still a whole lot of concepts created during that universe building that the boys would’ve had no reason (or opportunity) to run into during the course of that story. Instead of just letting that stuff sit in my mind and (new) sketchbooks doing absolutely nothing hiding from my readership, I wanted to publish them, and I believe will add to the fun of Monsters 101, too. The Wild Hunt story is designed to be HUGE in scope and force… Book Seven on steroids if you will… and I am very much looking forward to digging my hands into it.

Richard Caldwell: That sounds INSANE. Rasheed, it has been a royal honor sharing words with you. You are a stone-immaculate creative mind, and we at the LP wish you the greatest of fortune in all of your endeavors!

M. Rasheed: I certainly appreciate the generously kind words and interest in my work, Richard. I’ll admit it’s been fun watching you have fun, and that’s the very best part of being on the cartoonist road. Take care!



See Also:

Lottery Party - Review of Monsters 101, Book One

Lottery Party - Review of Monsters 101, Book Two

Lottery Party - Review of Monsters 101, Book Three

Lottery Party - Review of Monsters 101, Book Four

Lottery Party - Review of Monsters 101, Book Five

Lottery Party - Review of Monsters 101, Book Six

Lottery Party - Review of Monsters 101, Book Seven

Lottery Party - Review of Monsters 101, Book Eight & Nine

Lottery Party - Review of Monsters 101, Book Ten

My Brother the Traffic Cop

Click for Artist's Description

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MEDIUM: Scanned pen & ink cartoon drawing w/Adobe Photoshop color.

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